boxspace.github.io
A 3D non-Euclidean raycaster based on gluing the insides of cubes
I am porting a GLSL implementation of a raycaster to WebGL.
Controls:
- Click to enter fullscreen and mouse capture
- Mouse to look around (orbit control)
- WASD or arrows to move forward/backward/left/right
- E, Space, or
/ to move upward
- Q or Shift to move downward
Explore it here.